The Battle is an epic 4-hour project simulation featuring catapults, trebuchets, nerf guns and drones
The Battle is a highly scaleable interactive project simulation that develops project management knowledge and skills as well as a range of behavioural competencies, or ‘soft skills’, to develop high-performing collaborative project teams.
Participants are challenged to apply project management skills and best practice processes, tools and techniques to build a working war machine on time, within budget, and on specification.
Along the way, they progress through the phases of the project lifecycle, developing key project management documents in consultation with stakeholders, and navigating through a world characterised by constraints, budgets, risks and issues. Innovation, team work and problem solving skills are the keys to success. The simulation builds to an epic battle featuring drones, nerf guns and a final game twist.
The Battle combines project management professional development, team building and change management (where applicable) into a fun and relevant game format.
The power of simulation
Gamified simulations are at the leading edge of adult education as they provide a bridge between theory based learning and work based application. Project simulations are consistent with 70:20:10 learning frameworks as they deliver kinaesthetic learning (“learning by doing”), build competence and confidence, and support long-term professional development through self reflection and peer discussion. They create a ‘safe’ environment in which to learn, experiment, and innovate…as a team.
Unlike computer-based simulations, our live simulations bring teams together to develop the soft skills and behavioural competencies that are known to underpin successful projects and high-performing teams. These include communication, leadership, reflection, problem solving, trust, innovation, negotiation, collaboration and more.
Learn more about simulations here.
Our range of scaleable simulations can be run for groups of any size (8-200+) as a stand-alone event or embedded in a larger event.
Simulations can be run as stand-alone events for the purposes of:
- developing the knowledge, skills, competence and confidence of project professionals
- giving those who are new to projects a realistic experience of a project, enabling them to feel what it’s like to juggle constraints, stakeholder interests, and team dynamics to deliver a project successfully
- developing a range of behavioural competencies, or ‘soft skills’
- developing organisational capability and maturity
- team-building to enhance performance and the creation of a high-performing cohesive team
- culture-nudging by encouraging certain behaviours
- corporate celebrations such as Christmas parties, EOFY celebrations, project kick-offs
- rewarding teams or marking major achievements and milestones
Embedding a simulation in a larger event
Simulations can also be seamlessly incorporated into larger events to add an experiential component, synthesise content covered previously, prime participants for what’s to follow, support networking and ice-breaking, enable participants put the theory into practice, and add an element of fun. Simulations can be embedded in:
- training programs
- change management initiatives
- culture transformations
- team off-sites
What do you get when you put 180 engineers together with 36 catapults and 3 drones? A multi-award winning project simulation! Together Elemental Projects and client Sydney Water won the ‘Best Use of Gamification/Simulation for Learning’ (National Training Excellence Awards, AITD) in 2016 and ‘Best Team Building Project’ (Learning & Capability Project, LearnX) in 2017 for The Battle.
“I haven’t had that much fun since kindergarten” (Participant)
“The Battle really emphasised the ‘Time Cost Quality’ triangle” (Participant)
“It was brilliant to see the integration of the team – it was one team” (Manager)
“The business benefits have been incredible – we’ve had a 92% increase in the number of staff utilising our project management system; 16% cost saving from teams working more efficiently; 30% drop in customer complaints; safety incidents down by a third; and no environmental incidents in a year, for the first time ever.” (Group Manager)